top of page
final-thing.gif

Hi There! I'm
Daniel Sayeg

I'm a game designer who specializes in creating juicy, fun, and innovative experiences. Proficient in both game design and concept art, I excel at merging these two disciplines into my work. This website serves as my portfolio.

image.png
image.png
Work
SmashCupLogo.png

Smash Cup is a genre-blending top-down shooter where players craft their own arenas, combining MOBA, tower defense, and roguelike elements for a unique battle experience. Show your creativity and strategy as you build and customize your own arena. The game is available on Android and Steam!

image.png
image.png

As a game designer, I helped:

  • Design the gameplay experience and the project's interactive DNA.

  • Design multiple game modes and levels.

  • Design some of the game's characters, including their abilities and stats.

  • Helped create some of the UI wireframes.

  • Balanced the stats of heroes and enemies.

As a concept artist, I helped:

  • Design some of the game backgrounds.

  • Design additional game assets and props.

75e4b5e9-36a6-4a59-8690-09197c2e2401.png
LogoText.png
Updog (1).png

What's UpDog? It's a casual mobile game about high-fiving dogs. In Updog City, the rules are simple - keep the pace of each dog’s secret handshake to become the coolest dog in town! A light-hearted rhythm game with a comedic plot to tie it together, UpdDog was the first game I pioneered. The game is available on Android.

image.png

As a game designer, I helped:

  • Design the core gameplay loop of the game.

  • Design some of the level's unique features.

  • Created the level design for more than 20 levels.

  • Designed the game's saga-map.

 

As a concept artist, I helped:

  • Design some of the game's characters.

  • Design some of the game's backgrounds.

  • Designed various assets for the game.

Untitled-1.png
111.png
EcuyVh4WkAE0jDi.png

Additional games and personal projects

As a video game creator, I try not to miss a Game Jam if possible. Here, you'll find a curated collection of additional projects I've contributed to, ranging from short games to my webcomic, along with personal illustrations and concept pieces. Feel free to explore further—clickable images will transport you to their respective websites

762e47c0-c0ad-42b4-b425-79cdab68a715.jpg
Game logo.png

Negative Space
Global Game-Jam 2024

The Dissonant logo.png

Illustrations and concept-art

Beetle rider.png
Captain DeFamilio.png
FDbcmxPXsAcgqIz.jpg
Editable 222.png
Editable protfolio1212.png
dddd.png

About me

  • I studied fine-art at Ecole Emile Cohl in Lyon, France and Visual Development at Idea Academy in Rome.

  • Prior to delving into game design, I worked as a concept-artist, contributing to a diverse array of projects.

  • I'm a passionate game designer with five years of experience, aiming towards leading my own team.

  • I own all 151 original Pokémon, including a shiny Charizard

  • Here are some of the software I'm proficient with:

image.png
image.png
image.png
image.png
image.png

Get in touch

a1dc70de-2e47-411b-9d10-41d19d6f71f5.jpg
bottom of page