Hi There! I'm
Daniel Sayeg
I'm a game designer who specializes in creating juicy, fun, and innovative experiences. Proficient in both game design and concept art, I excel at merging these two disciplines into my work. This website serves as my portfolio.


Smash Cup is a genre-blending top-down shooter where players craft their own arenas, combining MOBA, tower defense, and roguelike elements for a unique battle experience. Show your creativity and strategy as you build and customize your own arena. The game is available on Android and Steam!
My contribution as a game designer:
Design the gameplay experience and the project's interactive DNA.
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Design multiple game modes and levels.
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Design some of the game's characters, including their abilities and stats.
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Helped create some of the UI wireframes.
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Balanced the stats of heroes and enemies.
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My contribution as a concept artist:
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Design some of the game backgrounds.
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Design additional game assets and props.






What's UpDog? It's a casual mobile game about high-fiving dogs. In Updog City, the rules are simple - keep the pace of each dog’s secret handshake to become the coolest dog in town! A light-hearted rhythm game with a comedic plot to tie it together, UpdDog was the first game I pioneered. The game is available on Android.
My contribution as a game designer:
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Design the core gameplay loop of the game.
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Design some of the level's unique features.
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Created the level design for more than 20 levels.
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Designed the game's saga-map.
My contribution as a concept artist:
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Design some of the game's characters.
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Design some of the game's backgrounds.
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Designed various assets for the game.





Additional games and personal projects
As a video game creator, I try not to miss a Game Jam if possible. Here, you'll find a curated collection of additional projects I've contributed to, ranging from short games to my webcomic, along with personal illustrations and concept pieces. Feel free to explore further—clickable images will transport you to their respective websites
Mission Control
Game Maker's Toolkit game-jam 2024
Negative Space
Global Game-Jam 2024
Rhythm Roll
Game Maker's Toolkit game -jam 2022
Illustrations and concept-art








About me
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I studied fine-art at Ecole Emile Cohl in Lyon, France and Visual Development at Idea Academy in Rome.
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Prior to delving into game design, I worked as a concept-artist, contributing to a diverse array of projects.
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I'm a passionate game designer with five years of experience, aiming towards leading my own team.
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I own all 151 original Pokémon, including a shiny Charizard
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Here are some of the software I'm proficient with:





